Posted: Mon Nov 19, 2007 2:21 am
The scout vehicles are the eyes and ears of a mobile force, and when they suddenly go blind and deaf, they WILL be noticed by the commander.
After the third fruitlessattempt at calling any of the scout vehicles, Zata took the microphone himself.
"All units be alert, we are taking losses from someone in close contact with us, not just the artillery. Look closely, people, someone just took out four scout vehicles. Units 7, 9. 14. and 16.....you now need to take scout positions."
Zata had purposely chosen infantry fighting vehicles for the replacements. Not as agile as the humvees, but harder to destroy. If they were using anything short of a heavy machine gun, the Bradley fighting vehicles would be immune to their fire, and even with a heavy machine gun the opponent would have to be extremely skillful to destroy one of the infantry fighting vehicles...even with a heavy machine gun. The trucks and humvees, however, were easy targets.
Max watched as the vehicles spread out, limiting the damage being done by the 105mms that were still close enough to engage. But that was nothing he could help. What he could do was engage the one remaining tank...the only weapon on the battlefield that could hit the silos from the position they currently held.
"Overseer," came the radio call on the tactical net, "Vehicle 14.....we have crested the hill and can see large artillery pieces near silo two....most llikely 155mm. It would appear that two of them are being readied to fire."
Zata looked quickly at the map. They were almost inside the minimum range of 155mm cannon. They could not stop the convoy...not as dispersed as they were. Nonetheless, it was senseless to take unnecessary casualties. The soldiers manning the artillery certainly would not be the ones who had fired the missiles....
As the tank commander received the order he gunned the monster vehicle to the top of the hill. He could have fired from lower....the 120mm smoothbore had the range, and the location of the silos were clearly identified on his chart. But tankers are uncomfortable with direct fire...they like to actually see what they are firing at, and by putting himself on the crest of the hill, it gave the tank commander an excellent view of the distant artillery pieces. But just as tracers work both ways, so does highlighting yourself above the carnage of the battlefield.
As he crested the rise, the tank commander identified the target to the gunner.
"Target, artillery pieces, load high explosive general purpose...."
This presented the gunner with a dilemma. The tank was normally used for counter-armor configurations and already had an APFSDS-T round in the breech. This round fires a fin stabilized sabot that would easily destroy any other tank. But while it would put a four inch hole in anything it hit, unless it actually made contact with the barrel of the howitzer, it wouldn't destroy anything. To pull the round out and load the proper one would take time...probably 30 seconds. It would be quicker to just fire the wrong round, reload, and fire again. He quickly asked for and got permission to do just that.
The noise of the 120mm smoothbore cannon going off pulled Max's eyes to the crest of the hill, where the remaining tank was preparing to fire again. He quickly aimed the TOW and sent if flying.
It would take the gunner almost 12 seconds to load and aim the second round. That turned out to be two long. The TOW flashed above the tank, sending down a small formed piece of metal to explode the reactive armor covering the light armor on the top of the tank. The explosive forged penetrator quickly followed. The penetrator blasted quickly through the armor on the turret, richoceting wildly inside as it emulsified the gunner. On about its 25th ricochet it happend to find the the round the had prepared to load next....another high explosive general purpose round. The result was both immediate and catastrophic.
The radio call came instantly.
"Overseer.....vehicle 16....the TOW missile was fired from a small vehicle on your left flank...coordinates BC 0.5 by 14.3. We will engage with our chaingun.....
After the third fruitlessattempt at calling any of the scout vehicles, Zata took the microphone himself.
"All units be alert, we are taking losses from someone in close contact with us, not just the artillery. Look closely, people, someone just took out four scout vehicles. Units 7, 9. 14. and 16.....you now need to take scout positions."
Zata had purposely chosen infantry fighting vehicles for the replacements. Not as agile as the humvees, but harder to destroy. If they were using anything short of a heavy machine gun, the Bradley fighting vehicles would be immune to their fire, and even with a heavy machine gun the opponent would have to be extremely skillful to destroy one of the infantry fighting vehicles...even with a heavy machine gun. The trucks and humvees, however, were easy targets.
Max watched as the vehicles spread out, limiting the damage being done by the 105mms that were still close enough to engage. But that was nothing he could help. What he could do was engage the one remaining tank...the only weapon on the battlefield that could hit the silos from the position they currently held.
"Overseer," came the radio call on the tactical net, "Vehicle 14.....we have crested the hill and can see large artillery pieces near silo two....most llikely 155mm. It would appear that two of them are being readied to fire."
Zata looked quickly at the map. They were almost inside the minimum range of 155mm cannon. They could not stop the convoy...not as dispersed as they were. Nonetheless, it was senseless to take unnecessary casualties. The soldiers manning the artillery certainly would not be the ones who had fired the missiles....
As the tank commander received the order he gunned the monster vehicle to the top of the hill. He could have fired from lower....the 120mm smoothbore had the range, and the location of the silos were clearly identified on his chart. But tankers are uncomfortable with direct fire...they like to actually see what they are firing at, and by putting himself on the crest of the hill, it gave the tank commander an excellent view of the distant artillery pieces. But just as tracers work both ways, so does highlighting yourself above the carnage of the battlefield.
As he crested the rise, the tank commander identified the target to the gunner.
"Target, artillery pieces, load high explosive general purpose...."
This presented the gunner with a dilemma. The tank was normally used for counter-armor configurations and already had an APFSDS-T round in the breech. This round fires a fin stabilized sabot that would easily destroy any other tank. But while it would put a four inch hole in anything it hit, unless it actually made contact with the barrel of the howitzer, it wouldn't destroy anything. To pull the round out and load the proper one would take time...probably 30 seconds. It would be quicker to just fire the wrong round, reload, and fire again. He quickly asked for and got permission to do just that.
The noise of the 120mm smoothbore cannon going off pulled Max's eyes to the crest of the hill, where the remaining tank was preparing to fire again. He quickly aimed the TOW and sent if flying.
It would take the gunner almost 12 seconds to load and aim the second round. That turned out to be two long. The TOW flashed above the tank, sending down a small formed piece of metal to explode the reactive armor covering the light armor on the top of the tank. The explosive forged penetrator quickly followed. The penetrator blasted quickly through the armor on the turret, richoceting wildly inside as it emulsified the gunner. On about its 25th ricochet it happend to find the the round the had prepared to load next....another high explosive general purpose round. The result was both immediate and catastrophic.
The radio call came instantly.
"Overseer.....vehicle 16....the TOW missile was fired from a small vehicle on your left flank...coordinates BC 0.5 by 14.3. We will engage with our chaingun.....