Posted: Thu Nov 08, 2007 1:02 am
Justice 1-7 was the call sign of First Lieutenant Henry Apachito, the senior artilleryman in the small un it of 105mm howitzers assigned to Bryan's regiment. His opposite number in Max's regiment was First Lieutenant Jaime Gonzalez, who was deployed with his troops and tubes five miles farther west. Lieutenant Apachito had only been in the Army for three years, but he'd made rank fast...although that happens when you are taking a lot of casualties...resopnsibility comes quickly to even very junior personnel.
Normally the 105mm howitzer had excellent accuracy. Once sighted in it could put two shells within 20 meters of one another from a range of 10 kilometers....but not today. Today they were firing beehive rounds, ...105mm Antipersonnel rounds, and that changed things considerably. The beehive round was developed to satisfy a need identified in the Korean War when US troops were overwhelmed by human wave attacks. The M546 APERS-T was originally made to be fired from tank main guns and immediately after leaving the barrel a small charge would separate the sections of the shell releasing 8000 flechettes....small darts, that would continue on for about a half kilometer like a monstrously large shotgun, shredding everything in their path. But the tanks mounting 105mm guns had gradually left the inventory...replaced by smoothbore 120mm tubes... and the rounds had all gone to the 105mm howitzer batteries. They too could use the rounds for direct fire, although if modern infantry got THAT close to the unprotected towed 105mm artillery troops, they were already in deep trouble. This fire mission, however, was not at that short a range.
By changing the fusing on the shell it was possible to lob it over the heads of enemy troops, timing the opening of the shell to occur when the round was still three or four hundred meters above their heads, sending a rain of death down on the exposed troops. The flechettes wouldn't penetrate tanks or infantry fighting vehicles...at least those that had closed their hatches, but troops in the open or unarmored vehicles such as trucks or humvees were also effectively shredded by the fleshettes which had been found to be very effective against Skins infantry. The flechettes would tear through their husks and even a wound which to a human would have only been an ugly gash would usually be fatal to a Skin. The problem was the accuracy.
Plotting ballistics is not inherently difficult, but there are variables that can't be controlled, chiefly the wind and the movement of enemy targets, but also their altitude. For the antipersonnel rounds this was doubly difficult. Not only did they need to be fired with all the care and precision of a rgular high explosive round, but their fusing had to be just right...and the fuses weren't all that accurate. And the round that was supposed to open up 300 meters above the target...that would put down a lethal pattern over an area the size of a football field would...if it instead opened at 600 meters, put down an almost as lethal pattern covering four times the area. That's why you weren't supposed to use it if their were friendly troops anywhere in the area...much less danger close.
And Max was a friendly troop, he'd personally saved one of Lieutenant Apachitos friends...and Navaho tribemember...after a run in two years ago with a Skins Hunter-Killer outfit. Lieutenant Apachito didn't like firing this close to any friendly...much less Max Evans. He was running his calculations twice and getting Jaime Gonzalez to check his computations over the radio before each salvo, but even if he made no mistake he knew that sooner or later Colonel Evans would take a hit. He was just hoping the man would e shielded when it happened.
The Lieutenant listened carefully to the readback from the gunner and then gave the order..."Fire for effect...twelve rounds APERS-T"
The antipersonnel rounds had a distinctive sound as the 8000 flechettes flew through the air...that's why the US military called them beehive rounds. Zata called instantly for his column to disperse and go northward and for his armor to button their hatches. By scattering they'd lessen the effectiveness of the fire on the unarmored troops and vehicles and by keeping movin g they would hamper the accuracy of the gunners. He ordered his scouts to look for the artillery spotter...there was almost certainly one around somewhere...mosr likely safely out of range of the artillery to the north. He watched the armored RV start to close again on his command car...almost cursing out loud. He had no desire to be summoned out of his armored command car to talk to the governor when the sky was falling, but it would probably have to be done.
Max knew it had been dumb luck that they'd gotten the infantry fighting vehicle. It must have had a hatch open, and a flechette triggered secondary explosions from the ordnance carried within. But the plan seemed to be working...the Sjins were going northward. As the round exploded above him he shielded briefly as he was caught in the edge of a swarm of flechettes. A half dozen pinged down in the vicinity of the observation post, and he worried about his FAV being disabled...but the vehicle apparently hadn't been hit. He corrected the artillery fire...marching it north as the Skins deployed in that direction. It was unfortunate that by dispersing it lowered the effectiveness of the shelling but it couldn't be helped. 'Round one to the good guys,' he thought as he turned to look at the picture of her. Probabl...y near three humdred skins died in that opening salvo...but somehow it didn't make the pain he felt when he looked at the picture any less. But they had more beehive rounds.....
"Justice 1-7....new coordinates for a fire mission," Max checked his maps for the coordinates of the funny RV that was maneuvering toward the IFV with all the comm antennas, a dead giveaway for a command vehicle, "Coordinates AA-one-seven by L decimal four" Chances are both were armored, but it would at least rattle their cages a little.......
Normally the 105mm howitzer had excellent accuracy. Once sighted in it could put two shells within 20 meters of one another from a range of 10 kilometers....but not today. Today they were firing beehive rounds, ...105mm Antipersonnel rounds, and that changed things considerably. The beehive round was developed to satisfy a need identified in the Korean War when US troops were overwhelmed by human wave attacks. The M546 APERS-T was originally made to be fired from tank main guns and immediately after leaving the barrel a small charge would separate the sections of the shell releasing 8000 flechettes....small darts, that would continue on for about a half kilometer like a monstrously large shotgun, shredding everything in their path. But the tanks mounting 105mm guns had gradually left the inventory...replaced by smoothbore 120mm tubes... and the rounds had all gone to the 105mm howitzer batteries. They too could use the rounds for direct fire, although if modern infantry got THAT close to the unprotected towed 105mm artillery troops, they were already in deep trouble. This fire mission, however, was not at that short a range.
By changing the fusing on the shell it was possible to lob it over the heads of enemy troops, timing the opening of the shell to occur when the round was still three or four hundred meters above their heads, sending a rain of death down on the exposed troops. The flechettes wouldn't penetrate tanks or infantry fighting vehicles...at least those that had closed their hatches, but troops in the open or unarmored vehicles such as trucks or humvees were also effectively shredded by the fleshettes which had been found to be very effective against Skins infantry. The flechettes would tear through their husks and even a wound which to a human would have only been an ugly gash would usually be fatal to a Skin. The problem was the accuracy.
Plotting ballistics is not inherently difficult, but there are variables that can't be controlled, chiefly the wind and the movement of enemy targets, but also their altitude. For the antipersonnel rounds this was doubly difficult. Not only did they need to be fired with all the care and precision of a rgular high explosive round, but their fusing had to be just right...and the fuses weren't all that accurate. And the round that was supposed to open up 300 meters above the target...that would put down a lethal pattern over an area the size of a football field would...if it instead opened at 600 meters, put down an almost as lethal pattern covering four times the area. That's why you weren't supposed to use it if their were friendly troops anywhere in the area...much less danger close.
And Max was a friendly troop, he'd personally saved one of Lieutenant Apachitos friends...and Navaho tribemember...after a run in two years ago with a Skins Hunter-Killer outfit. Lieutenant Apachito didn't like firing this close to any friendly...much less Max Evans. He was running his calculations twice and getting Jaime Gonzalez to check his computations over the radio before each salvo, but even if he made no mistake he knew that sooner or later Colonel Evans would take a hit. He was just hoping the man would e shielded when it happened.
The Lieutenant listened carefully to the readback from the gunner and then gave the order..."Fire for effect...twelve rounds APERS-T"
The antipersonnel rounds had a distinctive sound as the 8000 flechettes flew through the air...that's why the US military called them beehive rounds. Zata called instantly for his column to disperse and go northward and for his armor to button their hatches. By scattering they'd lessen the effectiveness of the fire on the unarmored troops and vehicles and by keeping movin g they would hamper the accuracy of the gunners. He ordered his scouts to look for the artillery spotter...there was almost certainly one around somewhere...mosr likely safely out of range of the artillery to the north. He watched the armored RV start to close again on his command car...almost cursing out loud. He had no desire to be summoned out of his armored command car to talk to the governor when the sky was falling, but it would probably have to be done.
Max knew it had been dumb luck that they'd gotten the infantry fighting vehicle. It must have had a hatch open, and a flechette triggered secondary explosions from the ordnance carried within. But the plan seemed to be working...the Sjins were going northward. As the round exploded above him he shielded briefly as he was caught in the edge of a swarm of flechettes. A half dozen pinged down in the vicinity of the observation post, and he worried about his FAV being disabled...but the vehicle apparently hadn't been hit. He corrected the artillery fire...marching it north as the Skins deployed in that direction. It was unfortunate that by dispersing it lowered the effectiveness of the shelling but it couldn't be helped. 'Round one to the good guys,' he thought as he turned to look at the picture of her. Probabl...y near three humdred skins died in that opening salvo...but somehow it didn't make the pain he felt when he looked at the picture any less. But they had more beehive rounds.....
"Justice 1-7....new coordinates for a fire mission," Max checked his maps for the coordinates of the funny RV that was maneuvering toward the IFV with all the comm antennas, a dead giveaway for a command vehicle, "Coordinates AA-one-seven by L decimal four" Chances are both were armored, but it would at least rattle their cages a little.......